package edu.sjb.map.prizes;

import edu.sjb.characters.GameCharacter;
import edu.sjb.characters.Mario;
import edu.sjb.map.GameEntity;

public abstract class PowerUp extends GameEntity {
	protected PowerUp() {
		super();
	}

	public void characterCollide(GameCharacter gc) {
	}

	public void hitAgainstMario(Mario m) {
		grab();
		game().removerPowerUp(this, false);
	}

	public abstract void grab();
}
